+6
on all IQ rolls to wake up or to recover from surprise or mental stun
-3
on ranged attacks (unless you Aim first) and on rolls to operate any vehicle faster than a horse and buggy
-1
to DX in combat and on any task involving hand-eye coordination
+1
to initiative rolls for your side (+2 if you are the leader)
+2
to Stealth if moving (even in armor, etc.)
+4
to Stealth when you are perfectly motionless
87
70
Combat Reflexes
Never freeze
15
B43
Heroic Archer
Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk
20
DF1:14
Silence 2
Bonuses help only when hearing is the only sense that can be used to detect you.
10
B85,P76
25
B88,P78
15
-15
30
Telescopic Vision 6
Magical (Requires ambient Mana, and vulnerable to anti-powers.); Can be Stolen (Forcibly Removed); Gadget Limitations - Breakable (DR 3-5); Gadget Limitations - Breakable (Cannot Repair); Gadget Limitations - Breakable (Size) (-9 or less)
15
B92,P87
Acute Vision 5
Magical (Requires ambient Mana, and vulnerable to anti-powers.); Can be Stolen (Forcibly Removed); Gadget Limitations - Breakable (DR 3-5); Gadget Limitations - Breakable (Cannot Repair); Gadget Limitations - Breakable (Size) (-9 or less)
5
B35
See Invisible
Partially Exclusive; Magical (Requires ambient Mana, and vulnerable to anti-powers.); Can be Stolen (Forcibly Removed); Gadget Limitations - Breakable (DR 3-5); Gadget Limitations - Breakable (Cannot Repair); Gadget Limitations - Breakable (Size) (-9 or less)
Type
5
B83,P72,PSI17
Infravision
Magical (Requires ambient Mana, and vulnerable to anti-powers.); Can be Stolen (Forcibly Removed); Gadget Limitations - Breakable (DR 3-5); Gadget Limitations - Breakable (Cannot Repair); Gadget Limitations - Breakable (Size) (-9 or less)
5
B60,P87
2
1
PU2:7
Weapon Bond (Composite Bow)
1
PU2:9
-81
-76
Loner
Self-Control Roll (CR): 12 or less (Resist quite often), -2 Reaction Penalty<br>Corrupts (Black Stone)
Make a self-control roll whenever anyone lingers nearby, watches over your shoulder, etc. If you fail, you lash out at that person just as if you had Bad Temper.
-6
B142
One Eye
Mitigator (Vulnerable, Black Stone)
-6
B147
Code of Honor (Stays Bought)
-5
BS185
Obsession
Self-Control Roll (CR): 12 or less (Resist quite often)<br>Long term; Corrupts (Black Stone)
Descobrir os segredos de Black Stone; Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.
-12
B146
Phantom Voices
Diabolical
In any situation that the GM feels is stressful, he may roll 3d. On a 6 or less, you hear voices. The GM will always roll whenever you miss a Fright Check or make the roll exactly, and whenever you fail a self-control roll for another stress-related disadvantage.
-15
B148
Nightmares
Self-Control Roll (CR): 12 or less (Resist quite often)<br>Corrupts (Black Stone)
Make a self-control roll each morning upon awakening. If you fail, you suffered nightmares; this costs you 1 FP that you can only recover through sleep. On a roll of 17 or 18, you are left shaking, and are at -1 to all skill and Perception rolls for the entire day.
-6
B144
Motion Sickness
You may never learn any vehicle-operation skill. You must roll vs. HT as soon as you are aboard a moving vehicle. On a failure, you vomit and are at -5 on all DX, IQ, and skill rolls for the rest of the journey. On a success, you are merely miserably queasy and at -2 on DX, IQ, and skill rolls. Roll daily on long journeys.
-10
B144
Overconfidence
Self-Control Roll (CR): 12 or less (Resist quite often)<br>Corrupts (Black Stone)
You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!
-6
B148
Mild Shyness
You are uneasy with strangers, especially assertive or attractive ones.
-5
B154
Sense of Duty
Friends and Companions
-5
B153
-5
-1
PU6:17
-1
PU6:20
-1
PU6:30
-1
PU6:30
-1
PU6:17
0
B271
17
17
5
5
B16
17
5
B66
2
B53
5
B71,P87
5
-5
Social Stigma (Half Breed) 1
-5
B155