+3
on all HT rolls to avoid knockdown and stunning
+6
on all IQ rolls to wake up or to recover from surprise or mental stun
+1
to all HT rolls to stay conscious, avoid death, resist disease, or resist poison
+2
to HT to resist the effects of temperature
+1
to initiative rolls for your side (+2 if you are the leader)
+3
to resist torture
17
15
Fit
Recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5
B55
High Pain Threshold
Never suffer shock penalties when injured
10
B59
2
1
PU2:13
Battle Cry
You can call on your rage to stun foes with a battle cry. You may buy the Kiai skill.
1
15
15
Innate Attack (Crush) 6
All-Out; Armor Divisor (2); Spirit (Requires Disciplina de Fé (Ritual)); Side Effect (Atordoamento); Costs PF 2; Takes Recharge (15 seconds between uses, or 5x the time required to use the ability, whichever is longer); Double Knockback; Accessibility (Requer uma arma de 2 mãos de contusão) (1 point per level); Unsupported; Melee Attack (Reach 1,2, No Parry); Destructive Parry
30
B61,P53,MA45
-15
-75
-70
Bloodlust
Self-Control Roll (CR): 12 or less (Resist quite often)
You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.
-10
B125
Bully
Self-Control Roll (CR): 12 or less (Resist quite often)
-10
B125
Obsession
Self-Control Roll (CR): 12 or less (Resist quite often)<br>Long term
Hunt Strong Prey; Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.
-10
B146
-10
B134
Compulsive Carousing
Self-Control Roll (CR): 12 or less (Resist quite often)
-5
B128
Disciplines of Faith (Ritualism)
-5
B132
Odious Personal Habit
-1 Reaction
Unrefined manners
-5
B22
Sense of Duty
Friends and Companions
-5
B153
Gluttony
Self-Control Roll (CR): 12 or less (Resist quite often)
Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.
-5
B137
Technophobia/TL4- (Machinery)
Self-Control Roll (CR): 12 or less (Resist quite often), -2 Action Penalty
-5
B150
-5
-1
PU6:24
-1
PU6:16
-1
PU6:19
-1
PU6:19
-1
PU6:20
0
B271
35
Syridian
Features: Can't learn most other languages beyond the Accented level. Born bitter. Like others reptilians, syridians are cold-blooded and oviparous.
35
BS197
16
-20
B15
Extra Hit Points 4
Size 1
8
B16
Increased Size Modifier 1
0
10
B14
Increased Strength 2
Size 1
18
B14
60
Claws, Sharp (Hands)
Only pay for hands or feet, not both
5
B42
Combat Reflexes
Never freeze
15
B43
Crushing Striker (Tail)
Clumsy 1
4
B88,MA47
Damage Resistance 3
Tough Skin (Effects that just require skin contact or a scratch ignore this DR)
9
B47
2
B71
15
B74
1
PU2:12
1
B91
Temperature Tolerance 3
0-50 degrees
3
B93
Terrain Adaptation (Desert)
5
B93,P83
-41
Bad Temper
Self-Control Roll (CR): 12 or less (Resist quite often)
-10
B124
Cold-Blooded
Under 10-degrees
-5
B127
-10
B127
-5
B22
-1
Social Stigma (Barbarian)
-2 Reaction from others; +2 Reaction by Barbarians
-10
BS186
1
0
40
6 kg
40
6 kg
LT58
1
Boots, Leather
Don: 6 secs; Holdout: -4; Flexible and susceptible to blunt trauma (p. B379); -1 DR vs. impaling.
1
80
1.5 kg
80
1.5 kg
LTIA16
1
Hardened Leather, Heavy Torso Armor
Don: 30 secs; Holdout: -4; Reaction Pen.-2
1
250
12.5 kg
250
12.5 kg
LTIA5
1
Hardened Leather, Heavy Pot Helm
Don: 6 secs; Holdout: -5; Reaction Pen.-1
1
50
2.5 kg
50
2.5 kg
LTIA13
1
Hardened Leather, Heavy Arm Armor
Don: 15 secs; Holdout: -4; Reaction Pen.-1
1
125
6.25 kg
125
6.25 kg
LTIA7
1
Hardened Leather, Heavy Leg Armor
Don: 30 secs; Holdout: -4; Reaction Pen.-1
1
250
12.5 kg
250
12.5 kg
LTIA10
1
Gauntlets, Hardened Leather
Don: 10 secs; Holdout: -4; Gives Ham-Fisted 2 (p. B138).
1
13
0.75 kg
13
0.75 kg
LTIA15
1
0
100
1 kg
100
1 kg
LT72